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Automobilista Version 1.0 Now Available

Reiza Studios have released the 1.0 version of their popular Automobilista title.

Reiza Studios have released the 1.0 version of their popular Automobilista title.

Started as part of a crowdfunding-campaign for Game Stock Car Extreme, Automobilista has been shaped into a complete title in recent months, now leaving Steam’s Early Access mode.

Features

  • Upscaled 720 Hz physics and 500 Hz input rates grants AMS super-accurate, high fidelity physics and Force Feedback
  • Vehicle physics based on models developed for professional racing teams with in-depth exclusive data
  • Minutely detailed and accurately modeled race tracks with 3D bumps, custom road properties, and air density according to its location and altitude
  • Engine sounds sampled from high-quality recordings of real cars
  • Capturing the ever-changing demands of racing.
  • Cars with old-style gearbox mechanisms will demand proper gear engagement by using the clutch or synchronizing revs.
  • Modern cars will demand the handling of advanced electronic systems.
  • High downforce cars will create an aerodynamic wake for those that follow.
  • 24h cycles will allow racing from dusk to dawn and at night.
  • Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline
  • Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience

The 1.0 update introduces some new content for everyone who’s been playing the Early Access version, adding the Formula Vintage cars and some new track layouts. More details on what’s new in 1.0 can be found in the changelog below.

With the product having reached version 1.0, the price of Automobilista has now been raised to $39,99 on Steam.

Changelog

Cars:

  • Added Formula Vintage series (1967 & 1969 seasons)

Tracks:

  • Added Flugplatz Bergschleife & Mendig Supertruck layouts to Mendig
  • Added circuits no 7 & 9 to Buenos Aires
  • Added West & Classic layouts to Kansai
  • Added South & Patriot layouts to VIR

Features & Fixes

  • Track conditions now cumulative over race weekend (no longer resets to initial state every session)
  • Added track progression & qualify length options to AMS Dedicated tool
  • Added DynHUD spinner for alternative designs & two extra default options (CleanHUD & Telemetry)
  • DynHUD: Various stability & functionality fixes
  • Disabled 16bit option altogether from AMS Config
  • Added AMS Config option for alternative SweetFX presets & included some new presets
  • Re-ordered and replaced main menu series graphics to feature a preview of each vehicle in the series
  • Upped ???reserved??? slots in the main menu for official content from previous 28 to 35 (so mods which were previously in that 29-35 range will need to be renamed to show up in main menu)
  • Folder ???\SCREENSHOTS??? is now created in root configurations folder rather than as subfolder of User data (needs to create a new config.inito take effect)
  • Fixed opponent class filter so it no longer displays different cars in the same class.
  • Added extra track and vehicle information to showroom & loading screens
  • Added music fade out during loading screen
  • Added spectator mode option to the multiplayer lobby screen (was previously in create session screen which caused some confusion)
  • Fixed bug with multiplayer opponents appearing floating when loading replays from the replay fridge
  • Fixed bug with some sound effects looping during replays
  • Fixed bug with Multiplayer menu settings not working
  • Fixed issue with cars not featuring an onboard engine starter being unable to start in a formation lap by having pit crew fire up the engine
  • Fixed vehicle selection menu in multiplayer to display only allowed cars when running All Cars & Tracks
  • Speeding in the pits & not respecting blue flag now award drive-through penalties rather than Stop/Go
  • Tweaked position of Main Menu series spinner & added page number
  • Mod tracks are no longer listed for Time Trial mode
  • Added missing championship configuration options
  • Updated input binding options when a command is already mapped to another function
  • Added UI option for setting qualifying length
  • Added UI option for multiple race-heats with reverse grids
  • Several adjustments to Garage UI
  • Renamed some track layouts to a more consistent standard & moved Historical venues to the same menu branch of their modern counterparts
  • Updated Portuguese, french, Spanish localization
  • Added messages for manual ignition
  • Revised Realfeel settings for several cars
  • Fractionally reduced overall AI aggression
  • Fixed FFB remaining loaded while hitting pause, ESC or instant replay
  • Removed redundant DRS & Push-to-pass messages when car in use is not equipped with such
  • Various shader improvements
  • Vehicle shadow optimization (all cars)
  • Updated feeler settings to minimize wheel interlock glitches
  • Added throttle mapping (built into the physics)
  • Fine tuned road dust properties
  • Fine tuned various sound effects
  • Sound updates to F-Vintage, Marcas, Boxer
  • Several car skin updates to F-V10, F-Reiza, F-Extreme F-V12, Superkart, Opala, Opala 86 & Added new Renault Fluence car
  • DynHUD: Fixed Delta Widget resetting in Time Trial mode after a restart
  • Speedland: Improved night lighting & fixed several collision issues
  • Improved AI paths for Londrina, Johannesburg Historic, Interlagos Historic, Montreal, Cordoba, Spielberg layouts
  • Johannesburg: Reduced bump in tarmac seams
  • Mendig: Several trackside detail updates
  • Kansai: Relaxed corridors on exit of corners with astroturf
  • F-Vee: Adjusted alpha channels in driver helmets
  • SuperV8: Added new cockpit model
  • F3: Added new cockpit-mounted LCD display alternative to both models; Adjusted team & driver names; Added remaining talent files; optimized LODs; Revised tire physics & default setup
  • SuperV8: Adjusted default setup fixed tires and rims blur settings
  • Boxer Cup: Texture optimization, new cockpit materials; fixed display temperature readings clipping above 100??, adjusted default roll bar stiffness
  • MR18: Revised tire physics
  • Lancer Cup: Revised tire physics; Fixed small hole in Lancer R cockpit
  • Opalas: Revised tires & AI
  • F-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup, dampers, bump rubbers; added throttle-map per gear
  • F-Extreme: New front geometry; Revised Tires;
  • F-V10:Texture optimization, new cockpit materials; fixed tires and rims blur settings, optimized LODs
  • Marcas: Updated LCD displays
  • F-Retro: Adjusted tires

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