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Sol Weather Engine For Assetto Corsa 1.5.6 & 1.6.1 – Released

Peter Boese has released new versions of the amazing Sol Weather Engine add-on for Assetto Corsa.

In order to install this massive mod correctly and make most of its features, make sure to check out the very extensive installation instructions here.

Changelog

Sol 1.6.1 + 1.5.5

– apps: sol_weather 9.98, sol_config 0.89

– updated all version strings

– core: another try to solve CM error info “attempt to call a nil value”
– core: overhauled smog graphics, “sky_smog” parameter in sol_config acts now as a pure multiplier
– core: added variable __Sol__version, useable also in custom configs.
# if __Sol__version and __Sol__version >= 1.6 then
# –do stuff for Sol versions 1.6 and higher
# else
# –do stuff for versions before Sol 1.6
# end

– stellar: lowered moon brightness while day

– basic weather plans “clear”: small adjustments to ambient light between sunangles 0??..-9??

– core/weather definitions: overhauld bad weather, brighter while day

– sky: added new sky_preset, “deep blue” for a super deep blue sky
– sky: solved sky reset with weather transitions, sky stays the same when reaching transition point
– sky: config parameter “clouds__opacity_multiplier” now works correct for all layers

– track adaptions: added ta_dome_size support to new clouds system – the smaller the dome is, the lower the clouds are in the distance

– config: removed pre Sol 1.6 parameters

– sol_config: added “clouds__movement_multiplier” on page 6

– ppfilter/custom configs: __Sol_Extra
# improved colorgrading
# color calibration
# better contrast, better midtones
# changed sky_preset (6) – new “deep blue”
– ppfilter/custom configs: __Sol_Extra, different sky preset for Sol 1.5 and 1.6
– ppfilter/custom configs: __Sol_Extra, a little brighter at sunset/twilight

– files: removed sol_clouds.lua + sol_clouds_db.lua
– files: removed capitals from weather folder names to prevent troubles with online server

– updated weatherFX manifests

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