VirtualR.net - 100% Independent Sim Racing News

rFactor 2 – New Developer Interview + Previews

Image Space Incorporated’s Gjon Camaj & Tim Wheatley have sat down with the guys at SimHQ for an excellent interview on rFactor 2.

Image Space Incorporated’s Gjon Camaj & Tim Wheatley have sat down with the guys at SimHQ for an excellent interview on rFactor 2.

The interview touches on a variety of subjects, including new content, modding, features, multiplayer and more, revealing plenty of interesting things such as a rundown of new cars we can expect to be released in the near future:

Planned cars in the pipeline include the classic Indianapolis cars mentioned here, and the Gurney Eagle???s, the F1 Toleman, the 2003 Bentley Speed 8, the Mercedes Benz 300 SLR and W196, first mentioned here. There is also plans for the Nissan GT500. We are actively working on an unannounced car, the 1991 Honda NSX / NSX-R as well as the previously announced Stock Car 2014, and the Shelby 427 Cobra. I???m driving the AC 427 now, and it???s a handful. I would expect it to be one of the next few cars released, although there is still some refining and testing to be done.

Aside from working on new cars, ISI will also be working on giving these new machines proper surroundings to race in, especially considering the required rule sets for oval racing with both the stock cars and the Indianapolis content.

In the interview, Camaj also acknowledged the slower pace in which modding content seems to be worked on compared to rFactor 1.

Times have certainly changed. Nearly all of the modders I once talked to on a regular basis, even gave commercial work to, no longer mod as one of their main hobbies. There are some new people learning their way through the process, but with more barriers than there once were. Modding has become more complex and time consuming. Rivalries and arguments, title exclusivity with mod groups and other new occurrences, have splintered the community.

I have even seen almost as many mods being kept private as released to the public. People are being paid for their work by people who use our software commercially, and as the sim racing community seems so negative towards paid mods, those mods are only seen by that one paying client. I understand the politics, but wish people would give themselves a choice.

There are a few still plugging away with a surprising determination. Because of them, and the new guys, I think we will continue to see quality mods, albeit at a slower pace than the craziest days with rFactor 1. Sadly, those days seem gone, but I???m sure there will be some surprises in the future. Amusingly enough, with all that said, some new cars are about to be released (by us) created externally by modders, and some new tracks being developed by private developers with our assistance and support.

You can find plenty of new previews of the cars & tracks mentioned in the interview below, make absolutely sure to check out the full thing here.

Follow VirtualR: