Image Space Incorporated has released updated versions of the historical Monaco & Spa Francorchamps tracks for rFactor 2.
The new versions of the two popular historic venues are now equipped with all of rFactor 2’s latest bells & whistles, including updated shaders, new versions of RealRoad and much more as listed below.
Monaco also comes with major performance improvements that should get rid of the stuttering issues many sim racers experienced.
Spa Francorchamps Changelog
Bias fix for all materials/stages
Various MIP texture fix to avoid flickering and glitches
Various 3D models fix to limit flickering and glitches
Improved outer scenery (mostly to hide bigger holes)
Removed obsolete materials
Removed obsolete textures
Completely new set of LOD Out values to reduce models popup while driving
Completely new set of Shadows Out to reduce shadows popup while driving
Fixed floating trees in the distance
Fixed terrain holes (tuned LOD out) in the distance (for both back and front)
Fixed terrain edge textures to avoid lateral ??????running?????? white glitches
Fixed houses albedo and saturation
Fixed buildings element detaching/smoothing
Fixed buildings/houses with broken AO mapping
Fixed Buildings albedo maps
Fixed Structure albedo
Fixed Crowd albedo and saturation
Fixed Vehicles albedo, saturation and reflection
Fixed Animals albedo and saturation
Fixed mats using a black specular color
Fixed powerline intersecting houses
Fixed floating Haybale
Fixed chimneys flickering
Fixed building cornices flickering
Fixed Yellow banner flickering
Fixed Blue sponsor flickering on building
Fixed terrain smoothing
Fixed road mesh gaps and T vertex
Fixed terrain gaps
Fixed overhang composition to limit flickering
Fixed pit exit road
Fixed Loading Screen to show correct max vehicles and new logo
Fixed bridge flickering
Fixed houses windows flickering
Fixed doors and extrusions flickering
Fixed sponsor signs flickering
Fixed houses sponsor flickering
Fixed BP tower flickering
Fixed Shell tower flickering
Fixed stickers on marshal huts flickering
Fixed some overdone material speculars
Fixed RaceGroove map
Fixed Groove line reflectivity
Fixed distance signs popups
Improved glass materials
Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs.
Overall terrain/surfaces albedo/saturation tuning and color balancing
All Billboards albedo/saturation pass
All Normal Maps channels fix
Improved materials where using just T1 (added spec and normal)
Improved surfaces/mat fresnels for houses, buildings and structures
Improved RealRoad material settings/specular/fresnel/color dominant
Improved RealRoad material Normal Maps
Improved Road details/multi
Alpha to Chroma conversion to reduce the impact of transparency renders
Fixed wrong sorting/fight between treelines and outer ring
Stone/Concrete walls remapped and improved
New textures pack for garage sponsors
New textures pack for main sponsor towers
New textures for sponsor flags
New texture for concrete barriers
Sponsor signs 3D model normalization (to avoid streched projection)
Sponsor signs remap
TDF tuning to match actual standards
New texture set for main trees
Tweaked Fog range and intensity
Tweaked MaxRange to limit shadows running
HDR profiles removed
New Loading Screen
Test Team RRBINs added
Improved CAMs
Some Join Path Tweaks
Minor corridor restrictions
AIW tweaks
Track is now labelled as Belgium 1966 instead 1967
New 1966 track logo version
Re-estimated fuel usage
Attempt to narrow some lines and make AI take a more conservative approach
Added support for two more cars
Some TDF tuning to match latest standards
Monaco Changelog
Implemented latest RealRoad shader
Optimized road and terrain objects for smoother performance
Cleaned up and improved road texture set
Made road textures tile better
Improved road wet masks
Improved trackedge and sidewalk specularity and wet mask
Replaced textured stripes with physical ones
Rebalanced painted stripes textures
Implemented new terrain shader
Vertex painted terrain for new terrain shader
Remapped terrain for new terrain shader
Fixed a few minor terrain gaps
Fixed a few missing terrain shadows
Optimized armco and other barrier objects for smoother performance
Optimized fence textures and materials
Enhanced stone walls normal maps
Made tunnel a bit darker
Improved sponsor logos
Optimized billboard vegetation for better and smoother performance
Applied subtle random vertex colours to vegetation
Improved vegetation texture set
Fixed transparent tree issue
Reduced vegetation flickering
Removed messy cubemap reflection property from building materials
Optimized building materials
Optimized building objects for better and smoother performance
Fixed smoothing on buildings
Cleaned up and improved building textures
Optimized LOD and shadow distances on all objects for better performance
Optimized grandstands
Optimized crowds
Slightly enhanced billboard crowd textures
Slightly improved marshal textures
Removed pitlane props to reduce the load in the busiest area
Fixed various UV glitches
Fixed dozens ???if not hundreds??? of object and shadow popups
Cleaned up messy wet reflections
Repopulated all reflection maps
Tweaked fog values
Optimized and cleaned up night lighting glitches
Reverted MIP Map bias to default
Updated TDF to latest set of values
Set speed limit to 999
Defined more realistic movable object reactions
Removed HDR Profiles
Cleaned up, replaced and improved trackside cameras
Replaced loading screen with new HD version
Improved AIW
Added Test Team RRBINs