TechAde has released a new version of the popular RealFeel plugin for rFactor that majorly improves the force feedback effects in Image Space Incorporated’s popular simulation.
Reiza Studios’ Game Stock Car title was recently released using an improved version of the plugin and the new version carries some of these changes over to rFactor.
Changelog
1) VehicleDelimiterSize
This simply defines how much of the vehicle name to use to define the ini file entries, to give modders a bit more flexibility in defining which cars share RealFeel ini entries.
2) DefaultFrontGripEffect
This is a bit of a fudge that when set above zero will provide an additional steering force reduction when the front tyres are sliding. Maximum recommended value is 1.0 which will provide a 100% drop in force when 100% of the contact patch is sliding.
3) DefaultKf, Ks, A & Kr
I have implemented Leo’s “Parking Lot” FFB code which now cuts in when vehicle speed is below ‘MinSpeed’ as defined in the RealFeel ini. Quite what the various parameters mean I’m not too sure as it’s just a copy of Leo’s code.