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RaceRoom Racing Experience To Switch To Unreal 4 Engine

Sector 3 Studios’ Chris Speed has revealed plans to bring the Unreal 4 engine to RaceRoom Racing Experience.

Two weeks ago, Simbin Studios UK surprised the sim racing scene by announcing GTR3, a new racing game that will be used on the Unreal 4 engine.

The newly-founded offspring of Sector 3 Studios won’t be the only ones using the Unreal 4 engine though as Sector 3 Studios Head Chris Speed confirmed that RaceRoom Racing Experience will ultimately switch to the new platform as well.

We know with R3E the game engine is old in comparison to the competition, there is no doubt we are missing certain elements and eye candy the others have. We took the decision that Unreal is the way to go”????Speed said in an interview with RaceDepartment.??“Eventually RaceRoom will move across to this new technology, but first and foremost it’s GTR3. Then we look into what we can do with RaceRoom afterwards.”
While receiving continues content & feature updates, R3E’s current engine is arguably one of the most dated in sim racing today, making it hard for the studio to keep up with technology trends such as virtual reality support, 4K gaming and dynamic weather & time of day, features that the Unreal 4 engine promises to introduce.
“There is no doubt that the work that is going on for GTR3 we will see in RaceRoom when we make that decision to switch, which means day night cycle, weather, improved physics, AI and visuals. All these goodies will be coming across when the time is right,” Speed added.
R3E users shouldn’t be holding their breath for this major update though as the partner-studios will be focused on GTR3 first and foremost, while R3E will be continued to be equipped with new features & content in the meantime as Sector 3 Studios promise to stay committed to the title.

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