Sector3 Studios have launched a new version of their RaceRoom Racing Experience title.
Thew new update fixes multiplayer lags, introduces new physics for the Group 5 class and addresses some crashes with regards to the newly-released N??rburgring Nordschleife.
Changelog
Update Highlights:
Fixed the join lag in multiplayer
Unlocked bigger grids for everyone in dedicated servers
Chat messages in MP are now yellow and allow 156 characters
Group 5 class physics update
Ford Mustang GT3 moved to GTR3 class
Game:
Fixed an issue with game finding wrong camera in pitlane.
Fixed so the game gets properly paused in singleplayer race monitor if the user opens the steam overlay. ??? Fixed a crash that could occur during loading.
Reduced memory usage when loading into a level.
Fixed an issue in Garage menu where FFB remained active
Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
Due to this exploit, we will soon remove entries that were created since the exploit was introduced.
Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is canceled
Fixed cars full throttling at pitstops.
Fixed an issue where players were getting cut track penalties at pit entry.
Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
Added proper filtering to car setup load/save system.
Restyled the car setup a little.
Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
Fixed header formatting for certain system backend requests that might reduce certain timeouts.
Multiplayer:
Fixed the severe freeze that occurred in MP when another player joins.
Added Bigger grids to player dedicated servers.
Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.
Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
Increased chat message max length to 156.
Changed message area/box text color to yellow so it???s more readable if the background is white.
Sounds, Cameras, Physics & AI:
Group 5 class : Physics update, sounds adjusted. Due to the physics update, the leaderboards of these cars are wiped.
WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
GTO Classics Class : AI tweaks, improved fuel estimates
Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
Audi R18 P1 : Removed the flame on backfires (Diesel???) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
P4/5 Competizione : Added Downshift Prevention beep
Hockenheim : Camera sets added
Suzuka : Fixed incorrect spawn positions when using high amount of opponents
Nordschleife ??? 24H layout : AI tweaks
Shanghai : Fixed AI going too fast into the hairpin
Art:
Bentley Continental GT3 : Approvals tweaks
Group 5 class: Fixed holes in shadows
Chevrolet Dekon Monza : Fixed some cockpit gauges
Nissan Skyline 2000RS : Fixed tacho dial
Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
Ford Mustang GT3 : Improved some old looking textures on the tail lights
BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
Brands Hatch : Fixed a hole in the ground
Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
Norisring : Fixed some normals on pit building, tuned IGA banners for a better visual fit, tweaks to generics and props
Salzburgring : Reduced grip, Moved tire stacks a bit further away from the apex
Zandvoort : Upped the maximum opponents to 32
Portal:
Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.