Simbin is close to releasing a big new patch for their RaceRoom Racing Experience title.
The patch will bring plenty of new improvements such as improved road shaders & other changes:
- We???ve made a lot of improvements to our water and road shaders.
- We???re adding the ability to adjust the amount of head movement in cockpit. We know a lot of you asked for this as it was disorienting for some.
- We???ve made various improvements and fixes to steering. Fixed jittery/jerky steering when taking corners.
- We???re adding the ability to scroll the car/class/livery selection wheels in the main menu. We ran out of space so we had to add a scroll ???? This of course will be replaced with WEB based menus in the future.
- We refactored the code further and improved the performance issues that occurred when certain overlays appeared.
- We refactored the AI code to improve their performance and to avoid having to have ???workarounds??? to get them to behave properly on certain occasions.
- Various fixes to the sound engine.
- Various art fixes to cars and tracks.
- Various improvements bug fixes in the code.
Furthermore, Simbin is also introducing plenty of improvements to the alpha of the R3E/DTM Experience multiplayer mode following the recent alpha testing:
For testing purposes we opened our Test environment to a lot of players. First I would like to thank everyone who joined and helped us test MP Alpha. Based on our test results, observations and your feedback, we are adding a few more things to MP Alpha before going live. Some of these will be included with the launch while some will be patched in later. But here???s a small list of things we???re adding.
- We???re adding start lights in HUD as players could not see the actual lights on the tracks from distance.
- The MP Browser is now sorting by player count in a server. A lot more filtering/sorting options will come later.
- We???re adding an information box to the MP Browser which shows the settings (flag rules, fuel usage, tyre wear, mechanical damage etc.) and if you have any friends playing on that particular server.
- We???re implementing new cut track rules that will have 3 different levels.
- We???re going to add an information screen (e.g hold TAB to see who is on the server, their ping times etc.)
- Various improvements to our Wrecker Prevention system.
- We are making some small HUD??changes to better inform the player about which session they are in.
- And a lot of fixes.
On that note, the MP Alpha testing phase on WIP application will end sometime next week, as we need to set things back to normal for our closed betatesters to focus on other work in progrein, a big thank you for all who participated. Your feedback and bug reports really helped us get MP Alpha to where it needs to be.
Before R3E users can test the multiplayer feature, Simbin has to finish the title’s new temporary user interface first, a task that is currently in progress, alongside force feedback & road feeling improvements.