Simbin has released a FAQ regarding the upcoming multiplayer functionality for R3E & DTM Experience.
Along with answers to some of the most-asked questions, a first preview also shows us the multiplayer browser in DTM Experience.
When will MP Alpha be available?
Sometime in May or June. Hopefully May.
You said that it will be available to DTM Experience Season Pass Holders first. What does that mean?
For stress testing the infrastructure with a limited amount of users, we are initially making the MP alpha available to DTM Experience Season Pass holders only. Basically, players who have purchased the preorder offer?? (DTM Experience 2013 + Season Pass for Season 2014) from the dtm experience and Race Department.
What about players who only purchased DTM Experience 2013?
The stress test with season pass holders is only for a few weeks. If all is well we will enable it to all DTM Experience 2013 players for further tests.
What about R3E players who do not own the DTM Experience?
We are working on a temporary menu system that will be similar to the Web based DTM Experience Menus. With that we will be able to have MP browser and all the other components to share both Single Player Race and Multiplayer Race with all R3E users.
Please note the menu system we are developing is just a temporary one for the purpose of sharing MP and SP as soon as possible. It is not going to be the finalized, fully revamped UI/Menu system we are working on.
I bought DTM Experience 2013 but not the season pass. Can I upgrade?
Currently this is not possible and probably won???t be.
Why make it available to DTM-E first and not R3E?
R3E menus are using a middleware called Scaleform. As we are revamping the entire menu system and switching to a WEB based solution, any work done on Scaleform based menus would be tossed out later on, which is not the best way to use our time and resources. Most changes are also hardcoded and not very dynamic while the DTM-E menus are WEB based. They are dynamic and quick. It makes it easy for us to create the components needed for Multiplayer.
The second key reason is the ease of limiting the number of players. It is a lot easier for us to limit the amount of players by checking whether they have Season Pass or whether they have DTM Experience. The MP Alpha is not an exclusive bonus or anything like that. We are simply limiting the numbers for initial stress testing. We will then make it available to a bigger chunk, and then finally everyone. This is mainly for Quality Assurance and Infrastructure testing purposes.