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Need for Speed Shift – Second Patch Release Date

Need for Speed Shift – Second Patch Release Date

Following the official announcement of the free download content-pack yesterday, EA has also announced the release of the much anticipated second patch for Need for Speed Shift.

Just like the DLC pack, the patch will be coming to the PC and the Xbox 360 on December 1st. Playstation 3 owners will be able to get their hands on the patch a little quicker as the Playstation version is due to be released on November 23rd.

Alongside various small fixes for all platforms, the patch will address the technical issues of the PC version such as poor ATI support, crashes when changing graphic settings and more. Furthermore, the patch will increase the number of players in online races from 8 to 12. The full patch changelog can be found below, you migth have to click “Read More” to see it.

Changelog:

NEW CONTENT/FUNCTIONALITY
– Increased the maximum number of online players from 8 to 12

BUG FIXES ??? CROSS-PLATFORM

– General game stability and performance improvements
– Improved car handling
– Fix for issue where some cars would bounce on their suspension during high load situations
– Fix for grass sometimes being displayed out of position
– Fix for intermittent incorrect driver duel results
– Fix for inverted balance slider operation
– Fix for online wins and losses occasionally being calculated incorrectly for drift races
– Fixed issue where loaned career car would inherit the player???s career car tuning settings
– Fixed various usability issues with the advanced tuning screens
– Fixed lap timing for first lap of rolling start events
– Fixed car tuning settings sometimes not taking effect
– Fix to prevent rewinding past the start of instant replays
– Fixed car livery occasionally appearing all white during driver duel events
– Fixed incorrect screens being shown when player is disqualified
– Fix for occasional invisible opponents appearing during online drift events
– Fix for intermittent hang when skipping quickly through post-race screens
– Fix for intermittent hang when pressing X repeatedly in My Cars screen
– Fix for missing race groove on point-to-point tracks
– Prevented car livery resetting to default after an online race
– Fix for advanced tuning not staying unlocked on reload
– Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
– Fix for Lamborghini???s having a low top speed when upgraded
– Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
– Fix for some upgraded AI cars bottoming out causing some instability over bumps
– Fix upgrade menu bug
– Fix for a force feedback strength settings save bug
– Fix multi-player settings for AI opponents and drift mode
– Fix for vinyls being incorrectly applied on rear wing
– Fix for a hang in lobby when accessing friend???s list from car select
– Fix for profile load bug which skips save select menu when holding down Enter key
– Fix for jumping body parts when car resets

PC SPECIFIC
– Improved ATi graphics card support
– Improved dynamic vertex buffer usage (performance optimization on all PCs)
– Fixed crashes on certain PC configurations when changing shadow settings
– Fixed intermittent crash during first lap of races on certain PC configurations
– Disabled forced dampening for custom wheel presets on PC
– Optimized multi-GPU PC operation
– Fix for intermittent missing surface sounds on certain PC configurations
– Fix for intermittent black skies
– Fix for LAN menu hang for client when host quickly returns to main menu

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