VirtualR.net - 100% Independent Sim Racing News

Longford 1967 for rFactor 1.0 – Released

Woochoo has released the final version of Longford 1967 for rFactor.

Woochoo has released the final version of Longford 1967 for rFactor.

This is the last installment of the legendary Tasmanian race track for rFactor as Woochoo is moving onto rFactor 2 while a third party is taking care of the conversion to Simbin simulations.

The track is equipped to host 48 cars in the garages and on the grid.

Changelog

– project has migrated from Bob’s Track Builder (Thanks Piddy!) to 3dsMax
– a few small tidy-up things
– uv unwrapped gravel areas (inc. new textures, based on textures from cgtextures.com)
– uv unwrapped road intersections
– vertext paint on road, terrain, vegetation, and some other things
– aerial photo of terrain now lerps closer to road edge
– road surface has additional texture channel, mapped to give illusion of racing line
– performance improvements from shadow optimisation
– performance improvements from mesh batching, reducing the total number of objects from ~9000 to ~3000
– new road decal meshes, and now tagged as ‘decal’ (can be closer to road without z-fighting)
– adjustments to wet road effect
– adjustments to wet road cube map
– viaduct normal map and higher res main texture (same old model)
– smoother corner radius for viaduct corner, pub corner, tannery corner, newry corner, mountford corner
– pub corner road surface now has bump where union street joins wellington street
– control tower now has textures reflecting block construction of the ground floor, and timber construction for the first and second floor
– control tower now has higher res normal mapping
– control tower now has a smoother windowpane, removing some z-fighting
– scratch-made 3d marshal/mechanic meshes
– remapping of some fence posts
– loading screens biased to 75% width, to display correct aspect on 16:9 monitors
– mas files reorganised to reduce overall download size
– added missing mipmaps on willow textures, causing a tearing of the texture in “high” texture detail mode (so it’s fixed now)
– simple water animation (water is probably flowing too fast, & only spec and normal maps are animated)

Located outside of Longford, Longford Circuit was a 7 kilometer race track on the Australian island of Tasmania. The circuit opened in 1953 and was operational until 1968, its layout included nine corners, the scenic circuit included a railway crossing as well as a bridge and a viaduct.

[boxdownload]Download Longford 1967 for rFactor 1. Here[/boxdownload]

Follow VirtualR: