More than six years after making the initial announcement, the Live for Speed Development Team has finally released Rockingham Motor Speedway for their simulation!
Announced back in September 2009, Rockingham is the first-ever laser-scanned track to be added to Live for Speed.
Located in Northhamptonshire, Rockingham Motor Speedway is best known as the UK???s host of two CART Grand Prix in 2001 and 2002. Aside from the 1.47 mile oval configuration that was used by CART, the track also includes a 1.94 mile road course and twelve other configurations used for various events.
Apart from the track, the new version update also introduces some graphical improvements and other changes as listed below.
Important: The new update requires the game’s S3 version license.
Changelog
New Track :
- Rockingham race track is now included ??? S3 license required
AI :
- Now avoid ramming other cars when in the pit lane or lap of honour
- Max drivers in single player increased to 24 (online max still 40)
Graphics :
- New reflections system and shaders for cars and buildings
- Nearby objects are visible in new dynamic reflections on cars
- Option to set number of dynamic reflections in main view and mirror
- Misc option to enable a programmable post-processing shader
Misc :
- New command /rsh to reload shaders (e.g. after editing externally)
- Maximum number of controllers increased to 10 (was previously 8)
VR :
- HTC Vive headset is now supported through OpenVR
- Oculus Rift support now requires runtime 0.7 or later
- Improved dialog sequence after any error entering VR mode
Training lesson editor :
SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons
Fixes :
- Improved validity check when loading car colour settings
- Alpha sorting issue on bricks at base of a South City building
- AI could go wrong when entering BL pit lane for a pit stop
- AI driver names can no longer be blank