As announced a few days ago, the Live for Speed development team has released a new test patch that addresses various little issues with their racing simulation.
Please note that this patch does not include any of the much anticipated new features such as the VW Scirocco, laser-scanned Rockingham Speedway or the new tire model.
The new Z30 patch has limited compatibility to version Z28 as Z30 users can not upload hotlaps while Z28 users can’t connect to hosts using the new version.
Quick Changelog
– New free view in SHIFT+U mode ??? not bounded by the path
– Improved collisions with unmovable objects (e.g. red barriers)
– Number of autocross objects increased to 800 (was 512)
– Open track configurations allowing you to drive anywhere
– Collision detection and reporting system (via InSim)
– Graphical optimisations improving frame rates
– Many other fixes and improvements
For a detailed list of all changes, please check out the full changelog below, you might have to click “Read More” to see it.
Download Live for Speed Test Patch Z30 Here
Changelog
Contact detection and collisions :
Improved contact detection with road / walls / pit garages
Improved collisions with unmovable objects (e.g. red barriers)
Unmovable objects (e.g. ramps) now have concrete friction level
SHIFT+U mode :
New free view mode replaces the old “low” and “high” path modes
Object or ground targeted by the mouse pointer is now detected
Left mouse button moves view point by “dragging” target point
Double click to move view point directly towards target point
Mouse wheel moves view point towards or away from target point
Left + Right mouse buttons rotate view point around the target
Arrow key movement follows ground below view point when possible
Store up to 10 views per track configuration with SHIFT+NUMBER
Recall a stored view with CTRL+NUMBER (or click on the button)
Click on a car to follow it / look away to stop following
Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide
Ramp1 and Ramp2 are stored in the exe and loaded into all tracks
Autocross editor :
Maximum number of autocross objects is now 800 on all tracks
Object positioning is much better – using mouse target detection
Less CPU / better checks when adding / moving / deleting objects
FIX : Could click on invisible replay slider when buttons visible
FIX : Could add marshall circles out of bounds then undeletable
FIX : N key in SHIFT+U with options on caused overlapping text
FIX : High altitude layout objects appeared under ground on load
Open configurations :
New “drive anywhere” open configs (CTRL in track select screen)
Open configs can be selected with text command like /track=SO1X
Open configs can be used as racing circuits by adding checkpoints
Checkpoints can now be up to 62 metres wide to include pit lane
Optimisations :
Removed continual small memory leaks (materials list corruption)
Number plate generation is much faster – reducing pit-out glitch
Frame rate increased – drawing most world objects is much faster
Interface :
Unlock screen now renames unnamed player to user name on exit
Clicking selected track loads that track (like pressing ENTER)
Windows messages processed in a cleaner way (affects key presses)
Mouse movements are processed more efficiently (drag / slide)
FIX : Mouse look info could go off screen in some languages
FIX : An invalid view could be selected when no cars in race
FIX : Meeting room scroll bar was invisible in recent versions
FIX : Text commands could be used to load layout in hotlap mode
Graphics / Audio :
Improved display of help text / lesson text / welcome messages
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
Improved tyre optimisation – no missing parts of deflected tyres
Entry screen logo and frame are now drawn if a dialog box is open
FIX : In Driver Options the driver intersected with world objects
FIX : Reset from behind a barrier at South City could stop sound
FIX : Missing shadow on ground near fences at Autocross track
Multiplayer :
Wear limit for changing tyres can be set to 100% (never)
List of hosts can now show hosts you are not licensed to join
Host name is displayed in task bar and window title (if Latin)
Implemented VOB mod protection (physical changes will cause OOS)
Host options are now readable when opened from game setup screen
Default host IP address is now 127.0.0.1 (address of local host)
CTRL+SHIFT now displays time and date in all multiplayer replays
Removed TCP filter that allowed old versions in the list of hosts
FIX : Some problems resulting from multiple requests to join race
FIX : Pit stop did not end if car was knocked out of the pit lane
FIX : Some crashes that could result from an invalid unlock state
FIX : Some missing images (e.g. track select) caused LFS to crash
FIX : Suspension could incorrectly stay broken on remote computer
FIX : Host restart exploit found by Luigi Auriemma (join packets)
InSim :
New command /ck cancels any kick or ban votes in progress
New command /cv cancels any votes (kick, ban, restart, etc)
NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
New collision packet gives details of contact between two cars
Longer IS_MST now up to 128 chars / specify sound / send to all
FIX : Clutch axis / button was not reported from Controls screen
Misc:
Misc options : F9 / F10 accelerometer can be shown as one value
Improved detection of invalid window positions when starting LFS
URL command is now case insensitive – LFS:// or lfs:// both work
Security : InSim can no longer be initialised from a URL command
Cruise : no need to drive a lap before serving DT / SG penalty
Cruise : current lap is not displayed if lap timing is disabled
FIX : InSim camera with vertical pitch would cause LFS to crash
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt