PiBoSo has released a new beta version of their Kart Racing Pro title, beefing up the title’s VR functionality.
Adding to the Oculus Rift compatibility, the game now also supports the HTC Vive and Track IR.
Changelog
fix: tyre simulation bugs
fix: improved steer simulation
fix: multiplayer improvements
fix: server restart
fix: web servers browser clients list
fix: dedicated server replay save split by session
fix: track cutting penalty
fix: white and chequered flags
fix: race manager bug
fix: replay bugs
fix: replay rotation
fix: replay gear
fix: remote karts gear
fix: reflections bug
fix: reflections and shadows optimization
fix: specular + shadow rendering path
fix: blending + bump rendering path
fix: memory usage optimization
fix: dynamic track surface optimizations
fix: plugins rendering bug
fix: garage compare setup
fix: setup change bug
fix: testing mode crash with missing testing.ini
fix: trackside cameras bug
fix: number of centerline segments
fix: removed limits on the number of tracks, karts, helmets, intakes, dashes, paints
fix: bodywork selection saved for each kart
fix: helmet selection saved for each driver
fix: paint selection saved for each kart, intake, helmet and dash
fix: improved controller profiles support
fix: visor wipe delay
fix: VR user interface list boxes
new: remote karts visible in pits, too
new: remote karts visible in the pits when not on track
new: LAN direct connect
new: controls linearity over 100%
new: controls state
new: misc controllers profiles
new: IK links debug
new: TrackIR support
new: HTC Vive support
Kart Racing Pro includes four different kart tracks h??(with more community-made tracks available) and 16+ karts. The beta works in demo mode, a key to unlock the full version is available for 29???.
The game will soon be available on Steam has well, having passed its Greenlight stage a few months ago.