The guys over at DrivingItalia.net have launched a new interview series, talking to some of our community’s best known modders.
Kicking the series off is feels3, creator of some very impressive rFactor 2 tracks.
In the interview, he talks about his start into modding, the upcoming Interlagos track for rFactor 2, Assetto Corsa and more. feels3 also commented on the possibilities of the rFactor 2 engine:
??I want to be honest: I thought I would have never enjoyed rFactor 2, but your tracks made me change my mind. How much room for improvements is there in this engine? Are there things that you consider a must have in a modern title and that you would like to see here in order to improve your works?
I’m not a programmer so it’s hard for me to judge how far we can go with visual quality in rfactor 2. From my experience I know that shaders can make huge difference (you can see what modern shaders can do with rfactor 1 by using Simracing.pl shaders, written by Kszysztof Szczech) and if I could pick up one area where we can expect improvements, that would be it. Advanced shaders and materials.
But even advanced shaders won’t give you high quality tracks or cars just like that. No matter of engine capabilities, there is still very important factor in modding. It’s an artist and it’s up to him to create high quality stuff. And in my opinion this is the area where we can expect the biggest improvements and progress. People are learning every day, and I have no doubts that we will see a lot of quality stuff on rfactor 2.
Make sure to check out the full interview here.
Along with the interview, feels3 has also released some new previews of ??Blackwater Lake, the community-designed rFactor 2 fantasy track.