Brazilian gaming site Startselect has published a rather interesting interview with Codemasters’ Stephen Hood as the Chief Game Designer talks about the studio’s upcoming F1 2010 title for the PC, Playstation 3 and Xbox 360.
Aside from much already known stuff, the interview also includes some interesting stuff on the studio’s aim to find a balance between accessibility and simulation:
“When I say we???re chasing a heavy bias towards realism I???m trying to explain where we sit in terms of authenticity and handling challenge. Whilst I???m acutely aware a broad audience is our aim, we???re still intent on providing the more committed racing gamer with a handling model they???ll have to master in order to get the most from. I don???t want crazy lap times or strange handling behaviours that force you to become accustomed to the way in which the game wants you to drive.”
Furthermore, Hood reveals that the title’s weather system has already been improved beyond of what has been shown off in the previews so far.
“The intial version that everyone has seen and complimented has recently undergone further improvements so that it now works accurately across an entire race weekend with location authentic weather patterns. Where Spa is very unpredictable, you can rest assured somewhere like Bahrain will remain sunny for the entire weekend. When it starts to rain it won???t immediately turn the track wet, water builds up across the track surface over time.”
You can check out the full interview by clicking here, definitely an interesting read.
Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.