Even though Codemasters’ press reveal event for their Formula One 2010 title in London is still in full swing, three new previews and a first batch of information have already emerged.
The three screenshots give us a first glimpse of the title’s cockpit view, featuring rather heavy usage of blur. Also shown is a first bit of the title’s damage model system as we get to see flying debris at Melbourne. Furthermore, we get a first impression of the legendary Monaco street circuit.
The released information fills a few voids regarding the upcoming title. Codemasters has confirmed that the title’s career mode will be a maximum of seven seasons long. There will be mid-season development as your team will be working on improving your car during the course of a season.
All cars have will be having unqiue physics, driving a Ferrari will be a much difference experience than piloting one of the backmarker cars. Players will be having the choice to complete full-distance races or work on the car’s setup themselves. Less-experienced players can utilise the help of an engineer to set up the car and will have the choice to rewind during a race.
Sadly, we have something to add to the list of non-existant features as mechanical failure won’t be present in the game, you won’t be suffering the same fate as Sebastian Vettel at Bahrain last weekend.
More material is due to be released later today as Codemasters’ have announced a first developer video to be coming up. So check back often for more on F1 2010!
Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.
High-res screenshots will replace the current ones once available