Codemasters’ Paul Jeal, senior producer of their upcoming Formula One 2010 game, has sat down with Videogamer.com for a rather interesting interview, revealing some new facts on their upcoming title.
Jeal talks a lot about Codemasters’ trying to please both arcade gamers and simulation fans, providing some details on the title’s driving assists such as automatic gears, steering and braking assists and the built-in rewind feature. Even though these features are neccessary to make the title appealing to all audiences, Codemasters is thinking about penalising players for using these assists to provide motivation to turn them off.
Furthermore, he goes into detail when it comes to the title’s career mode and the player’s options to communicate with the press and other drivers. The interview also reveals that the console versions of the title will be locked at 30 frames per second unlike other titles such as Forza Motorsport 3 which run at 60fps. All the details can be found in the interview which can be checked out here.
And finally, you can now find high-resolution versions of the official preview screenshots that have been released two weeks ago below, allowing us to check out all the little details that may have escaped the eye on the lower-res shots posted before.
Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.