While Codemasters are hard at work on the second patch for their recently-released F1 2011 title, the studio is also not done supporting DiRT 3 as a new PC patch for the rally title has been released.
The patch weighs 503mb introduces various little fixes and improvements as listed below, DiRT 3 was released back in May 2011 and a first patch followed in June.
Changelog
-Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
-UI elements are no longer incorrectly displayed in Gymkhana
-Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
-Corrected various spelling mistakes across all languages
-Reset line corrections to prevent potential ???out of world??? or ???driving into crowd??? issues on several tracks
-Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
-Steering wheel no longer jolts to the left in the race reward screen
-Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
-Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.
-Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
-Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
-Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
-Implemented native stereoscopic support for compatible devices.
-Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
-Various stability fixes