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Croft 0.9 for rFactor 2 – Released

feels3 has released his long-awaited Croft track for rFactor 2, adding a high-quality scratch-made track to the simulation.

feels3 has released his long-awaited Croft track for rFactor 2, adding a high-quality scratch-made track to the simulation.

Despite some small imperfections caused by rFactor 2’s beta state, he has decided to release the 0.9 version now and the 1.0 version once rFactor 2 goes gold.

Release Notes

– trees are temporary 2d bilboards, fully 3d trees are planned for v1.0 (performance reason)
– HDR profile is from ISI’s track, new profile is planned for v1.0
– dirt layout is planned for v1.0
– animations are planned for v1.0
– temporary night lighting, upgrage is planned for v1.0
– 1% textures are from ISI’s tracks.
– up to 40 drivers on track (24 + 16 garages / 24 pits)
– AI is very far from perfect, upgrade is planned ASAP.
– temporary replay cameras, upgrade is planned for 1.0
– no trackside sounds, upgrade is planne for 1.0
– performance, models and textures improvements are planned for 1.0

Located in Dalton-on-Tees in North Yorkshire, England, Croft is a popular British motor racing circuit. Located on a former Royal Airforce airfield, the track is 3.4 kilometers long and includes 12 turns. Croft hosts both four and two wheel racing, including the British Touring Car Championship and British Superbikes.

[toggle title=”Click Here for the Full Readme”]Croft v0.91 – release notes:

– trees are temporary 2d bilboards, fully 3d trees are planned for v1.0 (performance reason)
– HDR profile is from ISI’s track, new profile is planned for v1.0
– dirt layout is planned for v1.0
– animations are planned for v1.0
– temporary night lighting, upgrage is planned for v1.0
– 1% textures are from ISI’s tracks.
– up to 40 drivers on track (24 + 16 garages / 24 pits)
– AI is very far from perfect, upgrade is planned ASAP.
– temporary replay cameras, upgrade is planned for 1.0
– no trackside sounds, upgrade is planne for 1.0
– performance, models and textures improvements are planned for 1.0

Croft v1.0 is planned after GOLD version of rfactor 2.

On full/max details Croft has 20-60% better performance than ISI’s track (depends on hardware) but if you still have a problem, try these settings:

shadows “low”
track details “medium”
enviroment reflections “OFF”
HDR ON, AA 2x, AF 4x
other settings: ON/HIGH

These settings are good compromise between quality & performance.

Package contains track and three vmods.
Vmods need updated cars and tracks:

Brianza
Portugal
Monaco
Malaysia
Palm Beach
Belgium
Mid-Ohio

Nissans
Clio
1960 OW

ps. some one could ask why after six months of work Croft still is not fully finished?
The reason is obvious, every single thing in this project was new for me, I had to learn everything step by step about modding and still I have a lot to learn.

I had two choices:

1. wait, learn, improve the track after each new rf2’s build, and release it after GOLD
2. release it now and give you guys the oportunity to drive at Croft 0.9

I chose option 2.

Feel3 to C&C.
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[boxdownload]Download Croft 0.9 for rFactor 2 Here[/boxdownload]

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