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Autodrom Grobnik 2.6 for Assetto Corsa – Released

Mitja Bonca has released a new version of his Autodrom Grobnik track for Assetto Corsa.

Mitja Bonca has released a new version of his Autodrom Grobnik track for Assetto Corsa.

Features

– 28 pitboxes (same number of grids) and working pitlane
– complete 3D terrain with all surrounding hills and mountains
– fully working AI (which passes each other)
– trackmap and sections.ini (for writing the corner names)
– corner names (origianl ones)
– brake marks (skidmarks) and uneven surface because of the old tarmac
– airfield near by the track with aircrafts
– cameras: 7 (4 TV, 2 static, 1 aerial)
– track and surrounding set to spring/summer time environment
– dynamic grooves

Changelog

– complete new lighting for trees and 3d grass (redefined normals in 3ds max)
– some new curbs
– new lighting for some of the objects on and around the track
– lowered a skidmarks layer closer to the road layer (so no more visible skidmarks from side)
– prevented for cutting in 3rd sector (from backstraight to the main one), now are tyre barriers there

Located outside of Rijeka, the track is 4.1 kilometers long and incorporates 15 turns. The track uses very abrasive asphalt that is hard on the tires, it???s a popular testing venue for many car and bike manufacturers.

[boxdownload]Download Autodrom Grobnik 2.6 for Assetto Corsa Here[/boxdownload]

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