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Assetto Corsa – Dream Pack 2 + Update Available

Kunos Simulazioni ha released the “Dream Pack 2” DLC pack for their Assetto Corsa title, introducing nine new cars and a new track to the simulation.

Kunos Simulazioni ha released the “Dream Pack 2” DLC pack for their Assetto Corsa title, introducing nine new cars and a new track to the simulation.

Selling for 7,99??? on Steam, the pack introduces the following nine cars to Assetto Corsa:

  • Lamborghini Countach 5000 Quattro Valvole
  • Lamborghini Huracan GT3
  • Ford GT40 MK1
  • Scuderia Cameron Glickenhaus SCG003
  • AUDI R8 ULTRA 2014
  • RUF RT12R AWD
  • RUF RT12R RWD
  • BMW M4 Coupe
  • BMW M4 Coupe Akrapovic Edition

Furthermore, the??pack adds aser-scanned version of Barcelona???s Circuit de Catalunya, home of the Spanish Formula One Grand Prix.

Alongside the DLC pack, the studio has also released a big update for their title that is available regardless of DLC purchase.

Assetto Corsa 1.3 Version Highlights

Physics
64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We???ll be back with more details on physics updates when the new build will be released next week.

Graphics??
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sfx

Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer??
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.

Full 1.3 Changelog

– 64bit build
– Car physics is now calculated in separate threads
– Fixed KERS disabled in pitlane
– Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini)
– Added support for DRS zones
– acServer is now stressing much less Go’ GC and should offer more stable performances
– Added FORCE_TGT to force low res timer in assetto_corsa.ini
– acServer is now using Go 1.5, faster GC
– Added server welcome message
– Fixed gear ratio appearing with a double “/” in setup screen
– Fixed acServer unable to read ini values with a “=” character (ex AUTH)
– Fixed driver name displayer not obeying to saved settings in MP
– Fixed acServer not creating “results” folder automatically
– New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation
– Added grain and blister readings in the setup info screen
– Added downshift protection to gearboxes
– Lap count is now reported using 16bit unsigned integer to server plugins
– Now using triple buffer when vsync is on to reduce latency
– Exposure settings are now persistent
– Fixed audio clicks on surface events
– Tyre flat spots are now taking into account tyre softness
– Windscreens now receive shadows
– ksEditor: now it uses the same ingame engine.
– ksEditor: added project menagement
– ksEditor: added user personalizations
– ksEditor: added floating windows and layout system
– ksEditor: added Weather and PPfilter loader
– ksEditor: added recent files/project management
– ksEditor: added node filter in scene panel
– ksEditor: added Material by Texture in Materials panel
– ksEditor: added scene icons and side function buttons
– ksEditor: added texture detail on Material panel
– ksEditor: added Texture Review windows in Utilities
– ksEditor: fixed reload texture function
– ksEditor: now the default CultureInfo is en-US (number format, ect)
– ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport
– ksEditor: added Dashboard tab
– acServerManager: removed some upper limits on parameters
– acServerManager: preset name/description is more clear
– acServerManager: added welcome message
– acServerManager: added qualify limit
– acServerManager: added fixed setup management
– acServerManager: fixed upload on ftp. Now cfg folder is not deleted.
– Fixed driver textures on serveral cars
– Fixed circuit outline on track selection UI
– Camera Dev App now save F1 cameras’ exposure and pitch, F6 cameras’ exposure, fov and position and angle – Removed background from Performance Delta App
– Redesigned and faster code for logging
– Updated Tyres V5 for GT2 and GT3 cars, should give less understeer.
– Zonda R and Ferrari 599XX and Formula Abarth now have V5 tyres.
– Less lift off oversteer for Evora S on street tyres V5
– GT3 and GT2 cars updated aero stalling for front splitter and diffuser
– GT3 slight performance balancing
– Mclaren MP4 GT3 tyre corrections
– Fixed TC digital item showing 0 based index when multiple TC level are available
– Now showing Cold and Hot pressure readings in setup status
– Added “NA” for IMO temps reading when no set has been swapped out
– Added support for track dynamic objects
– It is now possible to join a server using admin passoword and be automatically granted admin rights
– Joining a server with admin password will override the session “closed” status
– Added “ban_id” admin command to ban a user and send straight to blacklist
– Remote cars in multiplayer now generate skidmarks
– Fixed EDL wrong calculation order

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